CASE STUDY 01 · LACROSSE 26

From equipment choice to guided mastery.

Lacrosse 26 reframes a fragmented equipment experience as a confident product journey—pairing clearer choices with an interactive learning system for building, inspecting, and understanding a pocket.

ROLE

Product design · Strategy

FOCUS

Guided commerce · Learning

TOOLS

Figma · Framer · 3D

STATUS

Interactive prototype

THE SYSTEM OPPORTUNITY

The product did not need more options. It needed a clearer learning model.

Players often encounter equipment, pocket terminology, and stringing instruction as separate experiences. The redesign connects them into one progressive system: choose intentionally, understand the effect, then practice with immediate visual context.

01 · CLARIFY

Make each decision legible.

Surface purpose, pocket effect, and the next meaningful action without burying the athlete in jargon.

02 · TEACH

Show the system at work.

Use guided states, precise hotspots, and inspection views so technique becomes visible instead of abstract.

03 · BUILD TRUST

Keep the athlete in control.

Make progress, active state, mistakes, and recovery obvious enough to support self-directed practice.

INTERACTION MODEL

Three scales of guidance, from the whole head to the knot.

01 · ORIENTATION

Start with the full head so the athlete understands location, sequence, and the relationship between the active hole and the finished pocket.

02 · GUIDED ACTION

Move closer when precision matters. The active string path, mesh diamond, and sidewall hole remain visually connected to a single instruction.

03 · EXPLAIN THE KNOT

The Knot Microscope isolates the critical geometry, separates explanation from execution, and gives the athlete a controllable timeline for inspection.

PROOF OF WORK

A system designed to grow with the player.

The prototype establishes a reusable interaction language for coaching, product configuration, and future training content—without turning the experience into a novelty or hiding the physical craft.

10

guided build steps

3

scales of visual guidance

1

cohesive product language

NEXT PROJECT

Explore the system behind reusable analytics experiences.

PIERRE BYRNE · PRODUCT DESIGN

PHOENIX · 2026

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